Why STEAMCenter;


STEAM Center is a Technology and Art Center that aims at the all-round development of every child’s personality!

The knowledge society and the multiple challenges of the 21st century demonstrate the necessity of developing a different kind of education, not only formal but also informal, for the future. The uniqueness of everyone requires us to free thought and discover the key to his or her self-realization.


Such an essential proposal, which encourages us to look not only through a perspective of the arc of intelligence and is put at the service of the child based on modern pedagogical concepts, but we also come to submit with the creation of STEAM Centers where for the first time in Greece, Robotics, STEM and Arts in Education are combined!

The educational program created for all STEAM Center activities is supported by the leading Educational Institution Drasis Camp.


What is STEM* and STEAM** ?

*  [S]cience, [T]echnology, [E]ngineering, [M]athematics



STEM is the combination of Science, Technology, Engineering and Mathematics! The concept of STEM extends from education to the labor market and characterizes all those areas of activity that have contributed to the Technological Revolution of the 21st century!
Especially in Education, it is the best method of acquiring useful skills from students and cultivating their Computational Thinking!


STEAM is the latest trend in pedagogy that combines the most basic areas of Science with the Arts. In this way, every child develops his/her computational thinking and problem-solving skills. At the same time, through the Arts, he cultivates his aesthetic education and emotional stability, acquiring skills that will accompany him for life!
Educational Robotics is the most meaningful proposal for translating STEM and STEAM concepts into action, in a way suitable for school-age children.

STEAM Education

STEAM education refers to the use of science, technology, engineering, arts, and math in educational settings. It involves incorporating hands-on, interactive, and project-based learning activities that allow students to apply their knowledge and skills in real-world contexts.

There are many different ways that STEAM can be implemented in education, ranging from after-school clubs and workshops to full-fledged curricula that integrate steam concepts into traditional subjects. The goal of STEAM education is to encourage critical thinking, problem-solving, creativity, and collaboration among students, while also helping them develop the skills and knowledge needed to succeed in the 21st century workforce. Some examples of steam education activities include:

  • Designing and building prototypes or models using 3D printing or other technology
  • Conducting experiments or collecting data using scientific methods
  • Creating digital media projects, such as video games, animations, or websites
  • Performing experiments or demonstrations in a science lab
  • Creating a video game that teaches players about a specific scientific concept
  • Designing and building a model of a city or ecosystem using 3D printing or other technology
  • Creating a digital animation or video that illustrates a historical event or scientific concept
  • Designing and building a bridge or other structure using engineering principles
  • Creating a website or app that solves a specific problem or meets a specific need

Overall, STEAM education activities can be very diverse and involve a wide range of subjects and skills. The key is to provide students with engaging, hands-on learning experiences that allow them to apply their knowledge and skills in real-world contexts. It also helps them develop a wide range of skills and prepares them for success in the 21st century.