Educational Robotics
Educational Robotics Departments
JuniorBots

Ages: JuniorBots A (Preschool) |JuniorBots B (Kindergarten)

Let's explore the magical world of Robotics through an introduction to Engineering and the concepts of Programming!

Together with our young friends, we will explore theoretical concepts of computer science using educational games and interactive activities. The lessons utilize educational kits appropriate for the children's age, such as Beebot, Ozobot, and Lego Education, allowing students to practically implement innovative constructions and learn through creation!

At the same time, by working in groups and interacting with other children of the same age, we cultivate abilities and skills such as teamwork, cooperation, fine motor skills, independence, spatial orientation, organizing and presenting ideas, telling a story history and abstract and combinatorial thinking.

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Year A

What is a motor, what is a sensor, how is motion transmitted, what is the use of gears and axles? These are just some of the concepts that will be discussed in the Educational Robotics lessons for young primary school students! Using Lego educational kits, Ozobot, as well as simple materials, students will have the opportunity in each workshop to build and program a robot, reflect, experiment, and apply parts of the theory that have been discussed. The aim of the lessons, beyond robotics and programming, is to cultivate essential skills and abilities in students that are important for their school life. Such skills include teamwork, creative thinking, problem-solving, observation, and abstract thinking. The topics we cover include basic knowledge from the early years of primary school. This way, students have the chance to learn and clarify concepts in an alternative and different way compared to school. They learn to describe, narrate, and interpret how their environment and the various phenomena they will deal with in the lessons work. Through these activities, they practice writing and reading as well as mathematical concepts such as length, time, mass, geometric shapes, symmetry, and memory. At the end of the school year, students have the opportunity to participate in robotics competitions!

Year B

It's time to learn about augmented reality applications, robotics and computer science concepts, the fundamentals of engineering and programming!

In the Robotics lessons, students gradually engage with more complex constructions, start studying and observing them, and make some initial hypotheses about how they work. Using Lego educational kits, Ozobot, and ready-made educational applications, we encounter and analyze knowledge from the early grades of primary school so that children have the opportunity to better understand these concepts in an alternative way. We combine Robotics and Technology with Language (story organization and narration, hypothesis formulation), as well as Mathematics (simple operations, multiplication, time and mass measurement, reproduction of geometric shapes). By approaching topics such as machines, art, and dinosaurs, children become little scientists and try not only to follow instructions but to intervene in them, reflect on the structure of the constructions, and understand how they function. Motion, forces, symmetry, balance, gear combinations, and various sensors are key points of interest in the workshops.


At the end of the school year, students have the opportunity to participate in robotics competitions!

Year C

We grow and develop our minds with Robotics! In the Year C workshops, we gain new knowledge and skills by studying physical and mechanical phenomena. Our young STEAM enthusiasts learn basic programming structures, formulate hypotheses, conduct experiments, test, and either verify or disprove the hypotheses they had recorded. Through Robotics, they have the opportunity to solve problems and cultivate their combinatorial thinking. Using Lego educational kits, Ozobot, Augmented Reality applications, and the Scratch programming language, students are introduced to complex concepts of engineering and programming, while also encountering knowledge from their corresponding primary school grades, helping them better understand practical aspects of physics and mathematics. The constructions are now programmed with a new software that is less graphical, laying the foundation for students' future involvement in programming. At the end of the school year, students have the opportunity to participate in robotics competitions!

Year D

The entire world of Robotics... in your hands! Complete robotic constructions come to life in the hands of children through Engineering and Programming! Each workshop offers a complete experience of creation and learning, as the lessons are focused on complex themes approached through mathematics and physics. Concepts such as degrees, fractions, variables, speed, and force are central to all lessons. Children act as engineers, programming constructions with many mechanical parts, measuring variables, conducting tests and forming hypotheses, and performing their own experiments. All of this is done using the corresponding Lego educational kits, which are specifically designed for the children's age group. Phenomena and concepts that students encounter in the school environment are put into practice and become the subject of observation in each workshop. The opportunity for children to study and observe scientific concepts directly helps them understand them more deeply. At the end of the school year, students have the opportunity to participate in robotics competitions.

Year E

The magic of Robotics in all its glory! How smart can a car become? How strong can a Robotic Crane be? Can we build an entire Robotic friend? The answer lies in the hands of our young STEAM enthusiasts and Engineers, who will explore advanced programming concepts, construction techniques, and engineering principles that will help them build machines with only their imagination as the limit! By using block-based programming languages, we develop children's structured thinking while also learning to harness engineering to create fully functional robots. Mathematical and physical concepts take on a new dimension as we move from theory to practice, changing the way they perceive things. Educational Robotics for the upper primary grades is a unique experience of learning and fun! At the end of the school year, students have the opportunity to participate in robotics competitions.

Advance Classes

The ultimate goal of Educational Robotics is for children to be able to develop their own Robotic Machines without guidance, given only the objective that the robot needs to achieve. In the Advanced classes, children work on specific challenges, utilizing the knowledge they have accumulated over the previous years. By adding their personal touch to the constructions and developing innovative solutions to real-world or educational problems, they learn to use critical thinking and build fully functional machines!

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granazi leuko

Educational method

Our educational method includes:

  • Introduction to theoretical concepts of computer science using educational games and interactive activities.
  • Small classes in which children work in sub-groups learning to cooperate
  • Reflection, experimentation, and practical confirmation through constructions made by the children themselves.
  • Η διδασκόμενη ύλη συνδέεται με την αντίστοιχη ηλικιακά ύλη των μαθημάτων του Σχολείου και έτσι πετυχαίνουμε:
    • Αποσαφήνιση εννοιών με έναν εναλλακτικό και πρακτικό τρόπο
    • Κατανόηση εννοιών του μαθήματος των Μαθηματικών και της Φυσικής όπως έννοιες των μαθηματικών όπως το μήκος, ο χρόνος, η μάζα, τα γεωμετρικά σχήματα, η συμμετρία κ.α.
    • Κατανόηση προγραμματιστικών εννοιών που αποτελούν τη βάση για το μάθημα της Πληροφορικής και του Προγραμματισμού στο Γυμνάσιο και το Λύκειο

By attending our innovative programs, children will have the opportunity to learn about Robotics and:

  • to attend a comprehensive course aimed at developing their basic skills such as Computational Thinking and Problem Solving!
  • to combine knowledge from the fields of Natural Sciences, Information Technology and Mathematics!
  • to develop their personality in the company of specialized STEAM educators!
  • to acquire essential supplies for the world of Tomorrow
  • to get to know the magical world of Educational Robotics!
  • to get in touch with New Technologies!
  • build their own mechanical and robotic machines from scratch!
  • to get to know Programming!
  • to play and have fun while learning!

At the same time, the workshops are implemented in such a way as to cultivate basic skills, which are particularly important for this age.
Thus, each child will learn:

  • Cooperate and work as a team
  • To understand simple scientific concepts
  • To understand the basic operating principles of simple machines
  • The concept of algorithm and programming
  • To use deductive and combinatorial thinking skills
  • To work on his fine motor skills,
  • Be able to work independently in a defined environment
  • To present his ideas in front of the class
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